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All Posts. Recent Posts See All. AI now effectively assaults 2nd tier of a Fortress. Sallying AI army now reacts properly to being assaulted from 2 sides Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement.
Generals are now more effective at chasing down routing units. Enemy AI reacts to being bombarded with Trebuchets while inside a settlement.
Siege AI now more difficult to defeat if player places missile units outside the walls. AI controls it units more effectively in a Citadel AI artillery more decisive in its positioning Remaining AI army now advances to use siege equipment AI Cavalry can now flank a Spear Wall AI now responds to missiles when sieging settlements AI now crosses bridges to attack AI responds more quickly to gates that have been opened by Spies while sieging.
Attacking Cavalry Defending units can no-longer enter a siege tower as soon as it docks with the walls Mechanics Mouse Cursor position now updates when scrolling with the arrow keys. Assassination exploit fixed. Mission "Reinforce Region" now functions correctly Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment Fixed two family members brothers with the exact same name Rudder event now triggers at the correct time When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
Assassin mechanics tweaked Mercenary recruitment tweaked Diplomatic Information scroll updates correctly. Camera does not show the underneath of a bridge when General is killed on the bridge Controls Drag Deploy functionality tweaked RTS camera functionality tweaked Graphics Princess character now greyed out upon death on Family tree Venice battlemap ambient building placement tweaked Fixed issue with trees disappearing when panning camera Added paths to doorways in Southern European Large City Added paths to doorways in Southern European City Fixed minor lighting issue in Southern European City Fixed misaligned platforms in Southern European Large Town Tweaked Crusade Army banner Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings.
Fixed incorrect Tower Path in Mesoamerican City Fixed path through wall in Mesoamerican City Wall Fixed floating buildings above the battle map in Aztec Gold Scenario Fixed floating spikes in Mountain Redoubt scenario Added correct image for Paladin ancillary Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle.
Fixed officers not animating while riding Removed trees in the water in The Battle of Otumba. Deployment Units can no-longer be deployed on inaccessible sections of wall Fixed deployment issues with Southern European Wooden Castle on either side of the main gate.
Units no-longer deployable in buildings in Mesoamerican City Collision Ballista collision improved Southern European Citadel gate collision improved Middle Eastern Gatehouse collision improved Issues with units getting pushed into areas that can't be deployed into. Leaves Fleet speech now triggered correctly. This item has been added to your Favorites. Created by. Gigantus Offline. Category: Modding or Configuration. Languages: English. Guide Index. Error Solving.
Other Stuff. It would appear that three rather cumbersome methods are widely used to make mods Steam compatible: Renaming the mod's folder to one of the original kingdom campaigns, eg crusades Creating new desktop short cuts via the launcher Using the Steam launcher option [forums.
Here is the step by step way how to do it: Manual Method - use the 'Installer Method' below if you have doubts. Underneath a list of possible reasons why the short cut method will not work after creating the kingdoms application file: The mod has been installed into the wrong folder : to check, simply right click the mod's original desktop shortcut and choose 'open file location'. Make sure the path to this folder looks similar to this If it is somewhere else then the easiest way is to delete the folder and it's desktop short cut and install again.
More experienced users can try their hand at moving the folder into the right directory - a new desktop shortcut for the BAT file will need to created then. You misspelled the name of the executable when you copied it : it has to be kingdoms. In the new window click the 'Local Files' tab and then click 'Browse Local files'.
There are some entries in the Steam launcher options : in your Steam game library right click Medieval II: Total War and select 'Properties' in the drop down menu.
In the new window click the 'General' tab if not open already and click on 'Set launch option' - delete any content and click 'OK'. The mod is not created for kingdoms : to check, simply right click the mod's original desktop shortcut and choose 'open file location'.
Now right click the highlighted BAT file and select 'Edit' from the drop down menu. Check if it says medieval2.
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