Unfortunately, the designers don't introduce new buildings and special equipment in later missions. Instead, the focus of the game is a constant mystery and diplomatic aspects need to be solved. In many cases, if you're using the Federation, you have to perform science scans on certain buildings and research the data. It would've been an improvement if the data was used to create more advanced weaponry and systems for use in future missions, but it's only good for discovering the intentions of the other party or helping them with their technology.
Unlike Star Trek: Armada, the game lacks any notable characters or movie sequences. Other than the generic first movie, you don't see any cut-scenes between missions to help further the story. A nice aspect of Star Trek: Armada was the use of video sequences between missions featuring characters from the series. Here, you're a new character and the action focuses on a mystery that unfolds involving three generations of races that inhabit the new star system.
Before each mission, you are debriefed by a commanding officer as he talks about all of the surrounding details involving your success and future endeavors. These allow you to travel undetected in enemy fortresses.
Klingons can also build a Cloaked Tank but their most special unit is the Disruptor Battery. The latter is the most powerful unit in the game in terms of firepower, yet it's very slow and costly and uses a lot of power. The former has increased capacity for strikes and shorter reload times, while the latter raises the shield status of vehicles and buildings within range to a higher level.
These are the only differences that separate the three factions other than cosmetic. Every group builds the same buildings while their purposes are all slightly different. The Federation serves as a protector and peace negotiator, the Klingon's are destroyers, and the Romulans an underhanded race that works only for its own self-improvement. In effect, no one faction is more powerful or fun to play than another. Details Edit. Release date United States. United States. Toronto, Ontario, Canada. Technical specs Edit.
Color Color. D-Cinema 48kHz 5. Related news. Dec 23 SneakPeek. Contribute to this page Suggest an edit or add missing content. Edit page. See the entire gallery. Most Anticipated Movies Coming in Watch the video. Recently viewed Please enable browser cookies to use this feature. This planet and galaxy generation mod would not be possible without Chris Adamek's contribution!
All textures are his original works, done specifically for this mod and for any other use he wishes to give them in the future. The normals and speculars may not be perfect as we dont completely understand how they are done, but the textures more than make up for it.
If you like his work and anything related to star trek, be sure to check out his website which also includes some fine fiction! Im expecting lots of people to ask if both mods are compatible, im afraid not, too many of the same files are changed, and it would be a good deal of work to combine them or make a compatibility patch, but never say never New worlds will include a rendered image not in-game screenshot , the others are stellaris originals that may have been adapted to this mod.
Please note each new world has a texture pool of 3 textures on average. This should increase viability of colonizing less than perfect worlds, so your empire can have more diversity and reduce requirement to terraform every single planet you wish to colonize. It uses the hydroponic farms graphics, while replacing the farm's original graphics with something else. Look near the bottom of your empire list and find the Anunnaki, who are actually two species that evolved on a Retinal world, and when you get to Sol you'll find its a bit different no roman names and the 4th planet is not yet barren.
Suggest you edit the empire to change flag and colors and any other stuf you wish. Please rate this mod if you like it. Popular Discussions View All 2. MechaShadowV2 3 May, pm. Lex Peregrine [author] 3 May, am. Yea, the New Words sub-mod for Planetary Diversity is updated.
This mod here is dead. A new one is coming. MechaShadowV2 28 Apr, pm. So is the New Worlds module the new version of this mod?
Several of thinks on here are broken. Lex Peregrine [author] 14 Mar, am. This is for 2. So my bet is No, and I'll eventually remove this mod from the workshop. There's an updated version that works with Planetary Diversity. Alpine [rus] 4 Mar, am. Should this mod working for 2.
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